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( dnd character sheet for the ptolemy krew campaign )

Dwarvish
Common
— OTHER PROFICIENCIES:
Light Armour
Medium Armour
Simple Weapons
Shields
Battleaxes
Handaxes
Light Hammers
Warhammers
Land Vehicles
Smith's Tools
Mason's Tools
— CLASS TRAITS:
CIRCLE OF MORTALITY: When restoring HP to a creature whose hit points have hit 0, you may use the highest number possible on the dice. In addition, you may cast Spare the Dying as one of your cantrips; this spell has a 30ft range for you and may be cast as your bonus action.
EYES OF THE GRAVE: You may use your action to detect undead within a range of 60ft, providing they are not behind full cover or protected from divination magic. This can be used twice per long rest.
DESTROY UNDEAD: When an Undead of CR 1/2 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed.
— RACIAL TRAITS:
DARKVISION;
ADV ON SAVING THROWS AGAINST POISON;
RESISTANCE AGAINST POISON DAMAGE;
STONECUNNING; when you make a history check related to the origin of stonework, you are considered proficient in history and add double your proficiency bonus.
DWARVEN TOUGHNESS; your HP increases by 1, and you may add 1 more HP every time you level up.
— CHANNEL DIVINITY:
TURN UNDEAD: As an action, present your holy Symbol and speak a prayer censuring the Undead. Each Undead that can see or hear you within 30 feet of you makes a Wisdom saving throw. On a failed save, it is turned for 1 minute or until it takes any damage.
A turned creature spends its turns trying to move as far away from you as it can, and can't willingly move to a space within 30 feet of you. It also can't take reactions and can only use Dash, try to escape from an effect that prevents it from moving, or use Dodge (if unable to move away).
PATH TO THE GRAVE: As an action, choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack's damage, and then the curse ends.