tinfoiltennis: Ultimate Madoka smiling softly (✎ arrow of hope)
✎ Fel's Creative Journal ([personal profile] tinfoiltennis) wrote2020-03-22 04:23 pm
Entry tags:

( dnd character sheet for the ptolemy krew campaign )

Madoka Swiftseeker
Grave Cleric LV5
Folk Hero
CLASS AND LEVEL
BACKGROUND
PLAYER
Hill Dwarf
Neutral Good
9306
RACE
ALIGNMENT
EXP
STATS
STRENGTH
14/19 ( +2/+4 )
DEXTERITY
12 ( +1 )
CONSTITUTION
14 ( +2 )
INTELLIGENCE
10 ( +0 )
WISDOM
15 ( +2 )
CHARISMA
14 ( +2 )
bonuses/saving throws
PROFICIENCY
+3
STRENGTH
+2 ☐
DEXTERITY
+1 ☐
CONSTITUTION
+2 ☐
INTELLIGENCE
+0 ☐
WISDOM
+5 ☑
CHARISMA
+5 ☑
equipment
Set of Smith's Tools
Shovel
Iron Pot
Priest's Pack
Shield
Scale Mail
Holy Symbol of Eldath
x20 Crossbow Bolts
Pouch with 6PP, 492GP, 113SP, 508CP
Brass Signet Ring of Resistance (Necrotic)
Potion of Flight
Potion of Vitality
Rusty old Dwarven axe, carved with runes reading HEW
Gauntlets of Ogre Power
2x balls of fancy yarn (blue & red)
Cupcake-scented beard oil
15
+1
ARMOR CLASS
INITIATIVE
47
5 x d8
MAX HIT POINTS
HIT DICE
skills
acrobatics
+0 ☐
animal handling
+5 ☑
arcana
+0 ☐
athletics
+1 ☐
deception
+2 ☐
history
+0 ☐
insight
+5 ☑
intimidation
+2 ☐
investigation
+0 ☐
medicine
+5 ☑
nature
+0 ☐
perception
+2 ☐
performance
+2 ☐
persuasion
+2 ☐
religion
+0 ☐
sleight of hand
+0 ☐
stealth
+0 ☐
survival
+5 ☑
-----
passive wisdom (perception)
12
other proficiencies & languages
LANGUAGES:
Dwarvish
Common
OTHER PROFICIENCIES:
Light Armour
Medium Armour
Simple Weapons
Shields
Battleaxes
Handaxes
Light Hammers
Warhammers
Land Vehicles
Smith's Tools
Mason's Tools
weapon
atk bonus
damage/type
Light Crossbow
4
1 d8 piercing
weapon
atk bonus
damage/type
Warhammer
5
1 d8 bludgeoning
features & traits

— CLASS TRAITS:
CIRCLE OF MORTALITY: When restoring HP to a creature whose hit points have hit 0, you may use the highest number possible on the dice. In addition, you may cast Spare the Dying as one of your cantrips; this spell has a 30ft range for you and may be cast as your bonus action.
EYES OF THE GRAVE: You may use your action to detect undead within a range of 60ft, providing they are not behind full cover or protected from divination magic. This can be used twice per long rest.
DESTROY UNDEAD: When an Undead of CR 1/2 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed.

— RACIAL TRAITS:
DARKVISION;
ADV ON SAVING THROWS AGAINST POISON;
RESISTANCE AGAINST POISON DAMAGE;
STONECUNNING; when you make a history check related to the origin of stonework, you are considered proficient in history and add double your proficiency bonus.
DWARVEN TOUGHNESS; your HP increases by 1, and you may add 1 more HP every time you level up.

— CHANNEL DIVINITY:
TURN UNDEAD: As an action, present your holy Symbol and speak a prayer censuring the Undead. Each Undead that can see or hear you within 30 feet of you makes a Wisdom saving throw. On a failed save, it is turned for 1 minute or until it takes any damage.
A turned creature spends its turns trying to move as far away from you as it can, and can't willingly move to a space within 30 feet of you. It also can't take reactions and can only use Dash, try to escape from an effect that prevents it from moving, or use Dodge (if unable to move away).
PATH TO THE GRAVE: As an action, choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack's damage, and then the curse ends.

SpellS
2
13
5
4 x LV1; 3 x LV2; 2 x LV3
spell casting ability
spell save dc
spell attack bonus
spell slots
level three level four
n/a
level five
n/a
level six
n/a
level seven
n/a
level eight
n/a
level nine
n/a